| Working with
elevations in design files can sometimes be somewhat confusing. It
is sometimes unclear whether you are working with the clipping planes,
active z, or display depth, and then it is not always clear whether the
elevation should be expressed in design file units, or UOR's, or
real-world units before it is adjusted for global origin and working
units.
This MDL application changes the
active z for a selected view to the elevation of the nearest vertex of a
selected linear element. |